

If the game is not consistent with it's own set rules I call foul. It is not internally consistent with the IN GAME physics. If all rifles were able to shoot thru players and hit zombies you may have a point. Instead discuss turrets and their OP nature as you should - Compare them to other primary weapon skills (pistols, rifles, melee weapons, archery, etc) and tell us what makes them so overpowered compared to all the other primary weapons. I respect your opinion that you think turrets are unfair, but please don't use such stupid arguments to defend it. And using an item for its intended purpose, as it was programmed by the designers, is not cheating any more than using any other weapon is. The definition of 'cheating' is set by the designers, not the laws of reality. Where you can't simply shoot the trader and take his stuff because he's invulnerable to gunfire. Where one man with a stone pickaxe can dig out an entire underground bunker in two days, then hide in it subsisting on water alone.

Where assault rifles and submachine guns use entirely different skills despite being functionally identical. Where the same tools will repair a stick with nails in it or a rocket launcher. He says, while discussing a game about zombies, where you can learn to cook by mining coal and become a master rifleman without picking up a gun, where you can build concrete buildings with stone tools and assemble a fully-functional aircraft with a hammer, wrench, and wooden table.
